Game Design Research: Epistemology, Methods, Documentation

  • Rilla Khaled and Pippin Barr. (forthcoming). Generative Logics and Conceptual Clicks. Design Issues.
  • Rilla Khaled, Jonathan Lessard, and Pippin Barr. (2018). Documenting Trajectories in Design Space: a Methodology for Applied Game Design Research. In the Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018. (PDF)
  • Annakaisa Kultima. (2015). Game Design Research. In Proceedings of the 19th International Academic Mindtrek Conference (AcademicMindTrek ’15).

Game Development Studies

  • Eric Kaltman, Noah Wardrip-Fruin, Henry Lowood, and Christy Caldwell. (2015). Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games. In Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015.
  • Casey O’Donnell. (2014). Developer’s Dilemma: The Secret World of Videogame Creators. Cambridge, MA: The MIT Press.

Design Research: Epistemology, Methods, Documentation

  • John Bowers. (2012). The Logic of Annotated Portfolios: Communicating the Value of ’Research Through Design’. In Proceedings of the Designing Interactive Systems Conference (DIS ’12).
  • Peter Dalsgaard. 2010. Research in and Through Design: An Interaction Design Research Approach. In Proceedings of the 22nd Conference of the Computer- Human Interaction Special Interest Group of Australia on Computer-Human Interaction (OZCHI ’10).
  • Peter Dalsgaard and Kim Halskov. (2012). Reflective Design Documentation. In Proceedings of the Designing Interactive Systems Conference (DIS ’12).
  • Daniel Fallman. (2007). Why Research-Oriented Design Isn’t Design-Oriented Research: On the Tensions Between Design and Research in an Implicit Design Discipline. Knowledge, Technology & Policy 20, 3 (01 Oct 2007), 193–200.
  • Christopher Frayling. (1993). Research in Art and Design. Royal College of Art.
  • Danny Godin and Mithra Zahedi. (2014). Aspects of Research through Design. In Proceedings of the Design, Research, Society Conference 2014. Umea, Sweden.
  • Youn-Kyung Lim, Erik Stolterman, and Josh Tenenberg. (2008). The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas. ACM Trans. Comput.-Hum. Interact. 15, Article 7 (July 2008), 27 pages. Issue 2.
  • John Zimmerman, Jodi Forlizzi, and Shelley Evenson. 2007. Research Through Design As a Method for Interaction Design Research in HCI. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’07).

Design and Context

  • Elizabeth Boling. (2010). The Need for Design Cases: Disseminating Design Knowledge. International Journal of Designs for Learning, (1) 1. 1-8.
  • Craig Howard. (2014). The rhetoric of instructional design cases: Knowledge building via examples of process and product. In: Design in educational technology, 107-124.
  • Donald A. Schön. (1983). The Reflective Practitioner: How Professionals Think in Action. Basic Books.

Design artifacts

  • Richard Buchanan. (1985). Declaration by Design: Rhetoric, Argument, and Demonstration in Design Practice. Design Issues 2, 1 (1985), 4–22.
  • James Pierce. (2014). On the Presentation and Production of Design Research Artifacts in HCI. In Proceedings of the 2014 Conference on Designing Interactive Systems (DIS ’14).